![]() ![]() More than capable of taking out several high priority enemy units in quick succession, players will need to remain vigilant to avoid death by ninjitsu.Ī well-rounded soldier with specific battlefield applications, the Warrior Monk is a finely honed living weapon. When micromanaged or used in small squads, Ninjas are a force to be reckoned with. Able to deal high damage at range using her shuriken attack, in addition to classic invisibility and wall scaling abilities, Ninjas are more ‘hit and run’ than Assassins from previous Strongholds. Heavily reliant on remaining undetected, the Ninja is all about espionage. Stronghold: Warlords will once again deliver on this front, albeit with some interesting changes appropriate to the new setting. Unlike his better known colleague, we are obviously talking about Age of Empires, the creation of FireFly Studios has failed to take advantage of the genre's resurgence, also a victim of spin-offs and unsuccessful episodes.Stationing troops on castle walls, setting up traps and even hiding your Lord has been drilled into Stronghold players fearful of an untimely virtual death since Assassins were first added to the series. If you grew up in front of a PC in the late nineties and early part of the new millennium, it is easy that your fingers have crossed their path with that of the Stronghold series, one of the many positive examples of that period in the great family of strategists. Unfortunately, the correct tribute to these names and missions, six for each hero, they are simply a long succession of anonymous targets, how to gather a certain amount of resources, recruit a sufficient number of troops, defend Own for a few minutes, walls or knock down the enemy ruler from his tower. Also due to these tasks always generic, the few introductory movies and handful of lines of text, always small and hard to read, scattered here and there to better explain the tasks to be carried out, the campaigns have a short personality, which only emerges in the rare moments in which they stand out the differences between factions.ĭon't expect strong dichotomies among the few eastern powers, which basically have the same buildings and the same troops at your disposal, but for example Mongolian warriors can count on the swift mounted archersWhile japanese armies do the silent and lethal on his side ninja or heavy samurai.įrom a technical point of view, Stronghold: Warlords does little to excel and, without too many words, it looks like a title from a few years ago, far from doing a risky comparison with the recent Iron Harvest, to always remain in the same genre. graphic quality it is not a serious problem however, there are many other valid RTS that they don't scream a miracle for its aesthetic appearance, but the real misstep of Warlords is the lack of aforementioned clarity, with units that often end interpenetrating and bars of the life that they hide. On the other hand, the offer of the campaigns is not the most exciting. This game mode offers five stories different spread all over the Far Eastat the cold steppes of Mongolia to Japan, under the orders of some famous historical figures like Genghis Khan or Toyotomi Hideyoshi. It may interest you: How to write messages on PS4 from your mobile Then there is a city building style free mode, where can you build the castle calmly and patiently and make your own society in miniature grow in peace and calm. Almost as a paradox, what should be a secondary corollary, is instead the part More fun, where the managerial and economic component and where they stand out less war-related defects. We regret to reiterate for the umpteenth time, but even going through the game modes it seems that Stronghold: Warlords was released almost in a hurry, leaving behind the finishing touches. take for example the inevitable skirmishes, obviously present here too but that they only have one victory mode, a bunch of maps and buttons to select the allied or enemy factions scattered here and there without too much order and information. ![]() An east of fire and sword in Stronghold: Warlords The maps are indeed tiny and they leave little space for growth of cities and, like it or not, after a few moments you are already involved in some battle, even for the usual infantryman that was lost by Some reason and attracted all the opponent army in front of your walls. In reality, this lack is less important than it seems sadly for the wrong reason. Another of the mysterious disappearances refers to the map and one of the classic elements of the RTS. For some reason that honestly escapes us, FireFly Studios has completely avoided the fog of war and therefore, from the first moments of the game, can be seen immediately the position of the enemiesThat of neutral settlements and all the movements of the troops. ![]()
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